2010 | 288 Pages | ISBN: 0240812034 | PDF | 15 MB
This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.
Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.
Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.
Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.
–Explore digital sculpting in its entirety from the art studio, to computer, through to production.
–Learn traditional sculpting techniques that can enhance your digital work.
–Master digital sculpting in Mudbox with comprehensive tutorials.
–Benefit from interplay between Mudbox and other 3D/animation programs like 3ds Max and Maya – as you export your Mudbox models and tie your work together.
–Use Mudbox to prepare rapid prototypes, build/mill armatures, and create hybrid sculptures.